用python代码在blender里面绘制三棱锥

时间:2024-10-12 00:09:46

1、打开bender。

用python代码在blender里面绘制三棱锥

2、在左下角找到文本编辑器。

用python代码在blender里面绘制三棱锥

3、在文本编辑器里面输入如下代码:import bpyverts = [(1,1,0)巳呀屋饔,(-1,1,0),(-1,-1,0),(0,0,1)] #三棱锥的四个顶点坐标mesh = bpy.d锾攒揉敫ata.meshes.new('Pyramid_Mesh')mesh.from_pydata(verts, [], [])mesh.update()pyramid = bpy.data.objects.new('Pyramid', mesh)scene = bpy.context.scenescene.objects.link(pyramid)

用python代码在blender里面绘制三棱锥

4、点击运行按钮。

用python代码在blender里面绘制三棱锥

5、然后就在3D视图窗口画出了这四个顶点。

用python代码在blender里面绘制三棱锥

6、连接三棱锥的六条棱。……edges = [(0,1),(1,2), (2,3),(3,0),(0,2),(1,3)]……mesh.from_pydata(verts, edges, [])……

用python代码在blender里面绘制三棱锥

7、画出三棱锥的四个面。import bpyverts = [(0,0,0),(0,1,0),(1,0,0),(0,0,1)]edges = [(0,1),(1,2), (2,3),(3,0),(0,2),(1,3)]faces = [(0,1,2),(1,2,3),(2,3,0), (3,0,1),]mesh = bpy.data.meshes.new('Pyramid_Mesh')mesh.from_pydata(verts, edges,faces)mesh.update()pyramid = bpy.data.objects.new('Pyramid', mesh)scene = bpy.context.scenescene.objects.link(pyramid)

用python代码在blender里面绘制三棱锥
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