1、罗技官网下载安装“罗技游戏软件”。
2、打开“罗技游戏软件”找到罗技游戏软件里对应的G502游戏鼠标,将配置文件设置为“自动游戏检测”
3、进入按键配置,选择配置文件,弹出菜单,选择“编写脚本”,进行脚本编写设置。
4、然后就可以编写脚本以配置按键和游戏设置以及宏了,脚本可以参考下面的自行编写,或藤舔趾贶者去下载一个配置文件修改。下面附上网络上流行的一套“绝地求生”游戏的配置设置脚本
5、local pubg = 辘腋粪梯{}-------------------------------------------------------------幻腾寂埒-------------------- 快捷键定义区域-------------------------------------------------------------------------------pubg.keyPickupWeapon = 8pubg.keyAlwayRun = 4 -- 直接按键pubg.keyLookAround = 1 -- alt + G + 定义pubg.keyWeaponUmp9 = 8 -- G + 定义pubg.keyWeaponAkm = 7 -- G + 定义pubg.keyWeaponM16a4 = 7 -- 定义pubg.keyWeaponM416 = 5 -- 定义pubg.keyDrop = 1 -- G + 定义--------------------------------------------------------------------------------- 变量定义区域--------------------------------------------------------------------------------- 鼠标G键是否被按下pubg.isGKeyPressed = false-- 当鼠标G键被按下去之后,其他按钮是否被按下pubg.isOKeyPressed = false-- 当前选择的武器pubg.currentWeapon = "NIL"--------------------------------------------------------------------------------- 随机函数,支出负数-------------------------------------------------------------------------------pubg.random = function (min, max) local nMin = 1 local nMax = max - min local randomNumber = math.random(nMin, nMax) return randomNumber + min - 1end--------------------------------------------------------------------------------- 一件拾取装备 = 游戏中:从左边拉物品到武器栏中-------------------------------------------------------------------------------pubg.onPickupWeapon = function () local currentMouseX, currentMouseY = GetMousePosition() PressMouseButton(1) for i = 1, 5 do MoveMouseRelative(pubg.random(100, 120), pubg.random(-10, 10)) Sleep(20) end ReleaseMouseButton(1) Sleep(100) MoveMouseTo(currentMouseX, currentMouseY)end--------------------------------------------------------------------------------- 一键丢东西 = 游戏中:ctrl+拖放-------------------------------------------------------------------------------pubg.onDrop = function () local currentMouseX, currentMouseY = GetMousePosition() PressMouseButton(1);Sleep(20) for i = 1, 3 do MoveMouseRelative(pubg.random(-126, -100), pubg.random(-10, 10)) Sleep(20) end ReleaseMouseButton(1) Sleep(100) MoveMouseTo(currentMouseX, currentMouseY)end--------------------------------------------------------------------------------- 一键奔跑 = 游戏中:按=好-------------------------------------------------------------------------------pubg.onAlwayRun = function () PressKey(0x0d) Sleep(400) ReleaseKey(0x0d)end--------------------------------------------------------------------------------- 自动环视周围-------------------------------------------------------------------------------pubg.onLookAround = function () PressMouseButton(1) repeat MoveMouseRelative(pubg.random(30, 70), pubg.random(-1, 2)) Sleep(20) until not IsMouseButtonPressed(1) ReleaseMouseButton(1)end--------------------------------------------------------------------------------- 当单独的G键被按下-------------------------------------------------------------------------------pubg.onGKeyPressed = function () pubg.currentWeapon = "NIL"end--------------------------------------------------------------------------------- 选择UMP9枪-------------------------------------------------------------------------------pubg.onWeaponUmp9 = function () local weaponRocilData = {5, 5, 5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 2, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. " ") if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 end until not IsMouseButtonPressed(1)end--------------------------------------------------------------------------------- 选择AKM枪-------------------------------------------------------------------------------pubg.onWeaponAkm = function () local weaponRocilData = {5, 5, 5, 3, 2, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 2, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(0, weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. " ") if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 end until not IsMouseButtonPressed(1)end--------------------------------------------------------------------------------- 选择M16A4枪-------------------------------------------------------------------------------pubg.onWeaponM16a4 = function () local weaponRocilData = {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 2, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. " ") if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 elseif currentRecoilPos % 5 == 0 then ReleaseMouseButton(1) Sleep(10) PressMouseButton(1) Sleep(100) end until not IsMouseButtonPressed(1) OutputLogMessage("IsMouseButtonPressed == false\n")end--------------------------------------------------------------------------------- 选择M416枪-------------------------------------------------------------------------------pubg.onWeaponM416 = function () ClearLog() local weaponRocilData = {5, 5, 5, 3, 2, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 2, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5} local weaponDuration = 20 local currentRecoilPos = 1 repeat MoveMouseRelative(pubg.random(-1,2), weaponRocilData[currentRecoilPos]) currentRecoilPos = currentRecoilPos + 1 Sleep(weaponDuration) OutputLogMessage(tostring(currentRecoilPos) .. " ") if currentRecoilPos == #weaponRocilData then currentRecoilPos = 1 elseif currentRecoilPos % 5 == 0 then ReleaseMouseButton(1) Sleep(20) PressMouseButton(1) end until not IsMouseButtonPressed(1)end--------------------------------------------------------------------------------- pubg逻辑处理-------------------------------------------------------------------------------pubg.onEvent = function (event, arg) OutputLogMessage("event = %s, arg = %d\n", event, arg) if event == "PROFILE_ACTIVATED" then EnablePrimaryMouseButtonEvents(true) elseif event == "PROFILE_DEACTIVATED" then EnablePrimaryMouseButtonEvents(false) pubg.currentWeapon = "NIL" ReleaseKey(0x1d) ReleaseMouseButton(1) ReleaseMouseButton(2) return end -- G键按下逻辑 if event == "MOUSE_BUTTON_PRESSED" and arg == 6 then pubg.isGKeyPressed = true pubg.isOKeyPressed = false elseif event == "MOUSE_BUTTON_RELEASED" and arg == 6 then pubg.isGKeyPressed = false end -- 在G键按下的时候,其他键是否被按下 if event == "MOUSE_BUTTON_PRESSED" and arg ~= 6 and pubg.isGKeyPressed then pubg.isOKeyPressed = true end -- 单独G键被按下 if event == "MOUSE_BUTTON_RELEASED" and arg == 6 and pubg.isOKeyPressed == false then pubg.onGKeyPressed() -- 一键拾取物品 elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyPickupWeapon and pubg.isGKeyPressed == false then pubg.onPickupWeapon() -- 一键丢弃物品 elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyDrop and pubg.isGKeyPressed == true then pubg.onDrop() -- 一键奔跑 elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyAlwayRun and pubg.isGKeyPressed == false then pubg.onAlwayRun() -- 自动环视周围 elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyLookAround and IsModifierPressed("alt") then pubg.onLookAround() -- 选择UMP9 elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponUmp9 and pubg.isGKeyPressed == true then pubg.currentWeapon = "UMP9" -- 选择AKM elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponAkm and pubg.isGKeyPressed == true then pubg.currentWeapon = "AKM" -- 选择M16A4 elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM16a4 and pubg.isGKeyPressed == false then pubg.currentWeapon = "M16A4" -- 选择M416 elseif event == "MOUSE_BUTTON_PRESSED" and arg == pubg.keyWeaponM416 and pubg.isGKeyPressed == false then pubg.currentWeapon = "M416" -- 鼠标左键被按下 elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 then if pubg.currentWeapon ~= "NIL" then if pubg.currentWeapon == "UMP9" then pubg.onWeaponUmp9() elseif pubg.currentWeapon == "AKM" then pubg.onWeaponAkm() elseif pubg.currentWeapon == "M16A4" then pubg.onWeaponM16a4() elseif pubg.currentWeapon == "M416" then pubg.onWeaponM416() end end endend--------------------------------------------------------------------------------- 驱动入口函数-------------------------------------------------------------------------------function OnEvent(event, arg) pubg.onEvent(event, arg)end